Cloud Infrastructure Optimization for Gaming Platform with GitOps & Observability

High Priority
Cloud & DevOps
Gaming Esports
👁️29278 views
💬2046 quotes
$5k - $25k
Timeline: 4-6 weeks

We are seeking an experienced DevOps engineer to enhance our cloud infrastructure for a new online multiplayer game, focusing on GitOps and observability. The goal is to ensure seamless game delivery and performance monitoring using Kubernetes, Terraform, and Docker. The project also requires setting up comprehensive monitoring with Prometheus and Grafana, and implementing security automation using Jenkins and ArgoCD.

📋Project Details

As our startup embarks on launching its first online multiplayer game, we require a robust and optimized cloud infrastructure to support a large player base and high-performance gaming experience. We aim to implement modern DevOps practices, specifically GitOps and Infrastructure as Code (IaC), to achieve efficient and reliable deployments. The selected freelancer will work on optimizing our existing Kubernetes cluster, ensuring it is scalable and secure. Using Terraform, you will define infrastructure as code to quickly adapt to changes and manage deployments effectively. Implementing Docker containers will streamline the deployment process and improve app consistency. Security automation is crucial to protecting player data and maintaining trust. Therefore, Jenkins and ArgoCD will be used for CI/CD pipelines and security processes. Additionally, observability is a key focus. Detailed real-time monitoring through Prometheus and Grafana will provide insights into player interactions and system health, allowing for proactive issue resolution. The project is critical to our upcoming game launch and has a high urgency to ensure everything is in place well ahead of time.

Requirements

  • Proven experience in setting up and managing Kubernetes clusters
  • Proficiency in Infrastructure as Code using Terraform
  • Experience with Docker for containerization
  • Knowledge of monitoring tools like Prometheus and Grafana
  • Familiarity with CI/CD pipelines using Jenkins and ArgoCD

🛠️Skills Required

Kubernetes
Terraform
Docker
Prometheus
ArgoCD

📊Business Analysis

🎯Target Audience

Online multiplayer gamers aged 18-35, interested in high-performance gaming experiences with minimal downtime.

⚠️Problem Statement

Our current cloud infrastructure lacks the scalability and observability needed for an optimal gaming experience. This could lead to performance bottlenecks and security vulnerabilities, affecting user satisfaction and trust.

💰Payment Readiness

The market is ready to invest in solutions that enhance gaming experience due to competitive pressure and the need for differentiation in a crowded market.

🚨Consequences

Failure to address these issues could result in lost revenue from player churn, reputational damage, and potential security breaches.

🔍Market Alternatives

Some companies rely on basic cloud setups without advanced DevOps practices, but this can lead to scalability issues and inefficiencies.

Unique Selling Proposition

Our game distinguishes itself with a commitment to seamless performance and security by leveraging cutting-edge cloud and DevOps technologies.

📈Customer Acquisition Strategy

We plan to leverage gaming forums, influencer partnerships, and social media campaigns to build a community and attract players to our platform.

Project Stats

Posted:July 21, 2025
Budget:$5,000 - $25,000
Timeline:4-6 weeks
Priority:High Priority
👁️Views:29278
💬Quotes:2046

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